- Fallout 4 Sniper Rifle Locations
- Best Rifle Mods Fallout 4
- Fallout 4 Sniper Rifle Location
- Best Sniper Rifle Mods Fallout 4
- Fallout 4 Sniper Rifle Mods Fallout 4
- Fallout 4 Sniper Rifle Code
- Fallout 4 Best Sniper Rifle Mods
- Jun 12, 2018 A weapon’s workbench, plenty of resources and the Gun Nut 2 perk is required to turn your Bolt-Action Pistol into a Sniper Rifle. Or you can get lucky and find this weapon on a corpse. The main difference between this entry and the 10th entry is the receiver, as the Pipe Bolt-Action Sniper Rifle uses.50 caliber rounds instead of the low.
- Players who do not yet own Fallout 4 and wonder how weapon mods work may find this enlightening and encouraging. Some players may wonder how to get a sniper rifle in Fallout 4, without realizing there is no 'sniper rifle'. The game generates names based on the mods on a weapon, and a sniper rifle is a hunting or combat rifle with a scope!
- Fallout 4: Weapons Mods The Basics of Tweaking Guns for Different Situations Weapon Mods allow hundreds of different weapons to be made in Fallout 4. This Sniper Rifle is quite powerful and has served my mid-level character very well. Depending how far you are in.
Fallout 4’s Commonwealth is full of landmarks, enemies and incredible scenery. Making your way through the entire map will see you run into countless opponents, all of which you’ll likely try to kill before they kill you. You can mow them down with Gatling Lasers, disintegrate them with Mini-Nukes or simply bash their heads in. All of these playstyles are engaging to play, one of the most fun though is sniping from a distance.
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So often you see raiders holed up in a huge district, it’s tempting to run straight in with your trusty shotgun but take a minute to use a marksman rifle from range. The satisfaction is endless, enemies will have a hard time shooting back and you can clear the area without stepping inside at all.
If you’re looking to start sniping in Fallout 4, you need to know which weapons to use. This list will detail the 10 best sniper rifles in the game, with enough information for you to snipe from level 1 to level 70!
10. Pipe Bolt-Action Pistol
One of the very, very first weapons you’ll encounter. Pipe weapons are all over the place, not just in the early game but for your entire playthrough. Their robust, hand-made nature makes them a favorite among small time thieves and soldiers in the Commonwealth.
Bolt-action weapons tend to have extremely low fire-rates with high damage and accuracy. This particular entry doesn’t really have any of the latter but it’s the best option for new characters!
Mod recommendations
Receiver: Standard
Barrel: Stub
Grip: Standard
Magazine: N/A
Sights: Long Scope
Muzzle: None
9. Laser Musket
Shortly after leaving the starting area, you’ll enter Concord, if you’re following the quest-line anyway. You can’t miss the Laser Musket found outside the Museum. While it lacks the range of other rifles, this weapon has a high damage output for how early you obtain it.
![Fallout 4 Sniper Rifle Mods Fallout 4 Sniper Rifle Mods](/uploads/1/2/6/4/126454272/314047194.jpg)
A horrific reload system is a nightmare to use though, so really try to use a Laser Musket at longer ranges!
Mod recommendations
Receiver: Standard
Barrel: Bracketed Long
Grip: Full Stock
Magazine: N/A
Sights: Long Scope
Muzzle: Beam Focuser
8. Pipe Bolt-Action Sniper Rifle
A weapon’s workbench, plenty of resources and the Gun Nut 2 perk is required to turn your Bolt-Action Pistol into a Sniper Rifle. Or you can get lucky and find this weapon on a corpse. The main difference between this entry and the 10th entry is the receiver, as the Pipe Bolt-Action Sniper Rifle uses .50 caliber rounds instead of the low-damaging .308.
It’s as close to a strong sniper rifle as you’ll get in the early game, you can actually find one in a house in Concord so I highly recommend new players pick it up as soon as possible.
Mod recommendations
Receiver: .50
Barrel: Long Light
Grip: Marksman’s Stock
Magazine: N/A
![Mods Mods](/uploads/1/2/6/4/126454272/789460054.jpg)
Sights: Long Scope
Muzzle: Large Bayonet
7. Hunting Rifle
Hunting Rifles can be found all over the place, from raiders to your average weapon crate. With considerably high damage, acquiring a Hunting Rifle will set you up for dozens of levels to come. Absurdly good in the early game, this weapon translates well into the mid and late game, especially with workbench improvements.
Mod recommendations
Receiver: Standard
Barrel: Short Light
Grip: Short Stock
Magazine: Medium
Sights: Medium Scope
Muzzle: None
Fallout 4 Sniper Rifle Locations
6. Reba 2
If you’re tired of searching for a half-decent rifle, Reba 2 is right up your street. A simple quest is required to obtain this weapon, simply visit Salem and speak to Barney Rook. He’ll need you to switch on 5 turrets, which requires you get past a dozen or so Mirelurks.
Reba 2 has the benefit of dealing 50% more damage to insects and Mirelurks. This doesn’t sound too great but if you’ve ever faced a Mirelurk Queen, you’ll know exactly how much damage they can take. Adding 50% bonus damage can significantly reduce the time it takes to get past one of these gigantic creatures.
Apparently it comes standard with a normal scope equipped but mine came with the Night Vision scope shown above? Very weird.
Mod recommendations
Receiver: .50
Barrel: Long Ported
Grip: Marksman’s Stock
Magazine: Large Quick Eject Mag
Sights: Long Recon Scope
Muzzle: Bayonet
5. Plasma Gun
Not only does the plasma gun hit hard in terms of physical damage, it also deals some nice energy damage on top. Why is this important? Most enemies wear armor with either a balance or one-sided approach toward resistances. Having a weapon that hits both is deadly.
A normal Plasma Gun won’t be effective at long range but if you upgrade it with the below mods, you’ll have a potent long-range weapon. Getting your hands on a Plasma Gun is difficult though, they’ll only start popping up in the world from level 16!
Mod recommendations
Receiver: Overcharged Capacitor
Barrel: Improved Sniper Barrel
Grip: Marksman’s Stock
Magazine: N/A
Sights: Large Recon Scope
Muzzle: N/A
4. Combat Rifle
Number 5 to number 3 on this list are semi-automatic rifles, just letting you know. While you may only be interested in bolt-action rifles, these other weapons utilise different ammo types and it’s beneficial to use two or three different long range weapons.
Equipped with a .308 receiver, the Combat Rifle will deal heavy damag at all ranges while retaining a fairly high fire-rate. To find this rifle, there are pre-set locations across the Commonwealth but they won’t spawn on raiders/gunners etc until level 15.
Mod recommendations
Receiver: .308
Barrel: Long Ported
Grip: Marksman’s Stock
Magazine: Medium Quick Eject Mag
Sights: Medium Scope
Muzzle: Large Bayonet
3. Laser Gun
Readily available to players at all levels, Laser Guns can be acquired early on and used as an alternative sniper rifle, utilising energy damage. The addition of a sniper barrel turns a regular Laser Gun into a Laser Sniper Rifle, equipping a Fune-tuned Beam Focuser will further bolster its range and recoil.
For how much damage it does, with high accuracy and range, you’d think the rate-of-fire suffered a lot but it really, really doesn’t. Every ex-vault dweller should have a Laser Gun in their inventory!
Mod recommendations
Receiver: Standard
Barrel: Sniper
Grip: Marksman’s Stock
Magazine: N/A
Sights: Medium Scope
Muzzle: Fine-tuned Beam Focuser
2. Tinker Tom Special
Essentially a normal hunting rifle with some extra mods, the Tinker Tom Special comes fully equipped with the Stalker trait. This grants exceptional accuracy in VATS while out-of-combat, although it does increase AP usage.
Such a trait is amazing for starting fire-fights though, it almost guarantees a head-shot, even at far ranges!
Best Rifle Mods Fallout 4
Mod recommendations
Receiver: .50
Barrel: Long Light
Grip: Marksman’s Stock
Magazine: Large Quick Eject Mag
Sights: Medium Scope
Muzzle: Bayonet
Fallout 4 Sniper Rifle Location
1. Mighty Sniper Rifle
Yet another hunting rifle, however this one has a very special trait. The Mighty skill increases damage dealt by a whopping 25%, but you can also go for Plasma Infused which adds 10 points of energy damage. Either is great, but you shouldn’t get too attached to a sniper rifle without one of them.
As soon as you receive this weapon, you’ll have the perfect sniper rifle, especially if you can out-fit it with the below mods!
Mod recommendations
Receiver: .50
Barrel: Long Ported
Grip: Marksman’s Stock
Magazine: Large Quick Eject Mag
Sights: Medium Scope
Muzzle: Bayonet
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SPOILERS
This build is designed to assist players of every level and exposure to fallout and fallout 4, so read it compassionately. Constructive feedback is definitely acceptable, but please be informed on what you are discussing, both about the specific details and common sense.
A basic, but useful guide on SPECIAL and PERK allocations for someone creating a stealth Sniper build. These skills and perks will help in increasing the damage of weapons like the two-shot Guass rifle, causing even more devastation to the Commonwealth.
Some of these SPECIAL stats you may need to allocate from levelling from within game itself, or mod through console if you so choose. In addition to the stats and perks below, chems like psycho will increase your damage and their effects can be prolonged with in-game armour effects and perks, as well as other perks from the SPECIAL pathways. It’s worth mentioning, that this build was made with Survival difficulty in mind.
Additionally, weapons like the Guass Rifle can be more effective if used with VATS. One of the reasons for this is the ability to use critical hits, which boosts the damage of that particular shot. This is extremely useful in certain situations, for example when an Albino Deathclaw (increased HP) ambushes you. Using VATS is a both a tactical and play-style choice, large and fully modified weapons will demand more AP to use. However, you can off-set this by using specific armour with VATS related effects, in-game drugs, perks or even by not fully modifying weapons; for instance, opting to use a hunting rifle over the larger, sniper rifle.
It’s important to recognise the role armour plays inside the game, which can enhance your effectiveness as well. As mentioned, armour with legendary effects can boost your AP or decrease VATS AP costs, and even workbench modified armour parts can improve your stealth and stability while aiming with large rifles.
This is a basic build, covering some of the perks I’d consider essential. Although it goes without saying, this build can be utilised effectively for long-distance sharp shooting and close-quaters VATS. Because of the perks selected, there is a large amount of adaptability afforded to the build, allowing you to use silenced pistols and even melee weapons with deadly efficiency and cost effectiveness. The perks I have selected, include all sniper and sharp-shooter related perks, and aims to provide a healthy balance between VATS use and non-VATS use. I have left out some Luck related perks, but they are worth investigating, if you enjoy using VATS over standard ‘down the line’ sharp-shooting.
SPECIAL stat investments:
Strength: 3 (armorer), Perception: 10, Agility at 7, Luck at 6; and the optional pathways for even further increasing damage and meeting requirements for weapon modifications, Intelligence at 10 and Charisma at either 3 (for Lone Wanderer perk), or 8 (for Inspirational perk). I view the other SPECIAL stats as unessential for this build.
Perks
Perks (not in any advised order):
Strength Perks: Armorer. Working with the Railroad and upon completing a DIA Cache quest with PAM, Tinker Tom will reward you with the ability to mod certain clothing with ballistic weave. Ballistic weave turns regular clothing like suits or military fatigues from none or low DR, to over 110 in both ballistic and energy resistance when Armorer is maxed; ensuring a lighter inventory build with exceptional DR. Also worth noting that you can wear combat armour over military fatigues, and the trilby hat can also be armoured with ballistic weave, generating over 300 DR depending on your modifications and still remaining relatively light by comparison to heavier armours available in-game.
Perception Perks: Rifleman, Night Person, Sniper, Penetrator, Concentrated Fire and the optional Demolitions Expert. Boosting perception to 10 is essential for a Sniper who would prefer the use of VATS, as perception directly influences your accuracy in VATS.
Agility Perks: Sneak, Mister Sandman, Ninja, and the optional, if you have made Agility 10, Gun Fu. Agility is essential for all stealth builds, as the higher it is, the higher your stealth capabilities.
Best Sniper Rifle Mods Fallout 4
Luck Perks: Bloody Mess, Better Criticals. Depending on your play-style, it’s worth investigating optional investments into Mysterious Stranger, Critical Banker, Grim Reaper and Four-leaf clover. Additionally, it’s worth mentioning that one rank in Idiot Savant will increase your leveling speed; this is best utilised early (unlock asap).
Fallout 4 Sniper Rifle Mods Fallout 4
Intelligence Perks: Gun Nut, Science and Nerd Rage. Gun Nut and Science both afford the ability to create effective weapon and armour mods. Maximised Nerd Rage, depending on which rank you stop at, will provide an additional 30% to 40% damage increase when your health is below 20%. As a maxed out sniper, you should rarely be engaging in fire fights, therefore meaning you can remain in relative safety being at 20% or under in health. This also improves in-game immersion, as you can be easily one-shot at Legendary difficulty, but visa-versa. This next part involving nerd rage I haven’t actually done, so it is theoretical. With the last rank in nerd rage you get 40% extra damage, but heal upon killing an enemy. A potential way to counter-act the healing bonus, and therefore keep the damage bonus, would be to expose yourself to an almost lethal amount of radiation.
Fallout 4 Sniper Rifle Code
Charisma Perks: Either Lone Wanderer or Inspirational. I would advise the latter, as you can loot horde more items and even equip maxed out legendary weapons with stealth/sniper based characters like Macready and Deacon.
Fallout 4 Best Sniper Rifle Mods
Before posting comments, please read and inform yourselves about the particular problem you are about to address. Additionally, read the comments as some of your questions may have been answered. Some of the comments posted are fairly simplistic to answer, but still require time on my behalf to respond to.
I hope this helps!
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